Assisting
MORE THAN ONE ASSIST POSSIBLE
You may accept one assistant at no cost on any individual task. However, you may have additional assistants, but each extra person involved creates the potential for error each assistant after the first either costs 1 Momentum or adds 1 Threat.
To assist with a task, the player must describe how their character is assisting the task's leader. If the gamemaster agrees, then each assistant rolls 1d20, using their own target number, and their own focus (if any), to determine if any successes are scored. The assistants' dice can generate complications as usual.
TASK LEADER MUST GET ONE SUCCESS
If the task leader generates at least 1 success, all successes generated by the assistants count toward the task. If the task leader does not score a success, the task fails, no matter how many successes their assistant(s) scored.
ASSISTANTS DON'T HAVE TO USE THE SAME ROLL
(but are still limited to 1d20)
Assistants do not have to use the same attribute, department, or focus as any other character involved in the task; assistance can often be best provided by someone contributing something different. Assistants may only ever roll 1d20 while assisting.
ASSISTING TAKES UP A TURN WHILE IN ENCOUNTERS/CONFLICTS
In encounters, assisting a task takes up a character's turn.