Momentum
OPPOSED ROLLS GENERATE ENEMY MOMENTUM/THREAT WHEN FAILED
The character attempting to do something is the active character, and the other character seeking to resist or avoid the first character’s attempts is the reactive character.
- The reactive character rolls against their own target number as if they were making a task roll. However, they are not rolling against any specific difficulty; just counting how many successes they score.
- Active character rolls against this difficulty. Success = desired goal and Momentum spends to improve the outcome.
- Failure = reactive character generates Momentum/Threat for each success fewer than Difficulty - and may spend it immediately for their own Success improvements.
- Complications for either side play out.
DIFFERENCE BETWEEN MOMENTUM AND BONUS MOMENTUM
Some situations, items, and talents grant a character bonus Momentum under specific circumstances. This is added to the amount of Momentum the character may spend in that circumstance. Something which grants bonus Momentum may specify that it may only be used in a specific way, such as buying d20s, increasing Difficulty, or some other purpose. Bonus Momentum can never be saved: if it is not used when it is granted, it is lost.